Monday, October 5, 2009
Kick off the year with technology!
In preparation for our Open House Parent Night, I work with my class each fall to create a movie that is shown to the parents. The purpose of this movie is to have the students tell their parents about important parts of 4th grade. Depending on the time you have and the proficiency levels of your students, you can make this project as open-ended as is reasonable. In the past, I've had students develop a "news broadcast" about their classroom, take parents through a "day in the life" of a 4th grader, and identify their hopes and goals for the year ahead. There really are a lot of possibilities!
This activity sets the stage for further technology endeavors in the classroom by presenting students with a motivating and engaging project to complete. A built-in deadline (Open House) makes for some good lessons in time management and the process of developing the movie as a whole class presents opportunities for team building and cooperation. The real payoff of this work, though, comes on Open House night itself. Parents love seeing their kids on screen and are always proud of the work that has been done. By sharing this work with them, you can give them a sense of the excitement and creativity that you hope to develop throughout the year. (Plus, when the kids do the talking, it's less time that you need to stand up in front of the parents!)
To make this project a success, you will need to allow your students some time to plan and practice what they are going to say. If students are presenting in groups, you will need to support them in identifying what will be said (and by whom), where they will film, what props they might need, etc. As the teacher, your job will become that of producer and director: making sure that the important points you want covered are included and that everyone has a chance to be involved.
As far as technology goes, I have found that the Flip Video Camera from Pure Digital Technologies is a great tool to use. Its simple, point-and-shoot approach makes it easier for students to do the filming with just a brief tutorial. To edit the footage together, I have used iMovie from Apple's iLife Suite. I find it to be a reasonably user friendly tool that gives you good creative control over your finished product. While there are other movie making applications out there, I haven't explored them much, so I can't make any comparisons.
All in all, this is an excellent way to begin the year. The kids love it and the parents are usually thrilled and impressed. As they say, you don't get a second chance to make a first impression...
Thursday, May 28, 2009
Using Text as Artwork: Wordle and TYPEDRAWiNG


Sunday, May 3, 2009
Ideas for using word processing software
Much of my thinking about technology integration seems to be focused on online technologies. However, teachers should not overlook stand-alone technology, such as word processing when considering tools for technology integration. Word processors are a common software application that can have some significant impacts on student communication.
In reviewing research, I have learned that the uses of technology that show the most benefit for student performance are constructivist, meaning that they help students to develop understanding and construct meaning from the work (Wenglinsky, 2005). In utilizing word processing for students, attention should be given to keep the software tools from interfering with student skill development. For instance, the ease of spell checking may encourage students to pay less attention to the correct spellings of words. Research has shown, though, that students who struggle with writing are motivated by the professional look that word processing offers, as well as by the ability to easily find and change errors. Additionally, the ability to hear work read back for students has been seen to increase the confidence level of developing writers (Zhang, 2000).
Below are a few ways that you might incorporate word processing software to support student work.
- Have students type their rough drafts rather than copying from a written draft. This, of course, requires that students be somewhat proficient in keyboarding skills. However, the benefit can be great. When students type their drafts, they are then able to use the software as a tool for revising. Students can easily move entire sentences or paragraphs within a document. They can delete unwanted words or phrases and add description to other areas.
- Utilize pictures and clip art to provide a non-linguistic representation of the ideas being communicated (Pitler, et al., 2007). You could have students engage in word play and exploration by having them create a rebus, a sentence that uses pictures in place of words.
- Use the Auto-Summarize, word count, and readability scores offered by software such as Microsoft Word. Students can make revisions to their work and see if it brings their “score” higher. Research has shown that creating a game-like situation is motivating for student learning and approaching the readability and sentence length data as a "score" may encourage students to revise and edit their work.
- Turn off spelling and grammar check until the end. Encourage students to try to find and correct errors on their own first. The Track Changes feature on several applications can be used as a way of checking which errors the student found. You might ask students to print a copy of the document before spell checking it. Students could use bold text or underlining to indicate words for which they are uncertain of the correct spelling.
- Use text to speech features to support students with reading or writing difficulties to hear their written work. I have watched students who normally refused to make revisions to handwritten work replay a sentence several times in order to decide if it needed a comma. For students with disabilities or language difficulties, this can be very powerful.
- Allow students who have writing or keyboarding difficulties to use voice recognition software to generate a draft that can then be edited and revised.
Thursday, April 30, 2009
Technology Considerations - what to look for and think about
In an earlier post, I outlined several best practices to keep in mind when using technology in the classroom. I believe that those general guidelines can help teachers to be more effective in their integration efforts. Here, I've identified a few things that teachers might take into consideration when looking at specific technology applications. It is by no means a complete list, but can give a good start to your deliberations!
- What is the “flash” factor? Some applications present an exciting first impression but don’t have a lot of substance behind them. It is important to think about the meaningful applications of the technology you are considering. Don’t simply be awed by the attractive visuals – determine the communication standards that you expect your students to attain and think about how the specific technology can support it. Ask yourself: does the technology make the communication easier or does it simply make a “prettier” final product? Keep in mind, though, that some “flash” is good as a motivator for getting kids to become engaged with the technology!
- What is the age and ability appropriateness? When you examine a technology application, think about how your students will use it. Are there any prerequisite skills that they need to have (such as typing fluency, spelling, web use, etc.)? How easy is it to use the application? There are many excellent applications for young students that are intuitive and use minimal buttons or controls. Likewise, many more powerful technology tools require students to have had a certain level of prior experience with software use and are more appropriately presented to older learners. When you plan an activity that requires students to use a specific technology, you should also plan to take time for students to become familiar with the tools. More complex software will generally take students longer to learn.
- Who will/can see the student work? Does the specific technology provide privacy controls? Privacy of student work is very important, especially in the elementary classroom setting. You should be aware of issues with parental permission and consider how the given technology allows you to control who sees the work. Additionally, you should think about who the technology allows your students to communicate with. Think “outside of the box” when considering ways to have your students communicate. You may find your students blogging with their favorite children’s book author or having a conversation with students in another country using video chat or voice-over-Internet applications.
- How is the specific technology accessed? You will need to think about the ways that your students will connect and use the technology. Is it a software application that needs to be installed on computers the students will use? Is is web-based, requiring Internet access? Can more than one student use it at the same time? These logistical considerations will impact the ways that you utilize different technologies and may make some technologies more attractive to your particular situation.
Thursday, April 23, 2009
Using Music and Sound Effects in Class Projects
- RoyaltyFreeMusic.com has a program to provide access to free music for schools, students, and educators. They have some requirements for application, so read the details to see if your school qualifies.
- incompetech.com has a large library of music by composer Kevin MacLeod. The music is organized genre and mood. This music is licensed under Creative Commons. He suggests a donation to offset his costs, but doesn't require it. He does request that you credit him for the music that you use.
- PartnersinRhyme.com offers a large selection of royalty-free music for download or purchase. They offer several music and sound effects tracks for free for you to use in your projects.
Monday, April 20, 2009
Using Copyright- and Royalty-Free Media
It is important to teach students that, although images and information are readily available on-line, much of it is protected by copyright. When completing class projects, it can be tempting for students (and, I'll admit, teachers) to simply conduct a Google image search and grab the first picture that fits the need. Unfortunately, this can cause problems due to copyright law, especially if finished projects will be available for public viewing. If you have questions about copyright and fair use, your school library/media specialist should be able to help you.
The images that students collect and use for their work should be copyright- or royalty-free (you can also teach them about how to obtain permission to use images if they find one they really want to use). A search on-line for copyright free images can get you many possibilities. Be aware, though, that many (or most) of these sites do not contain filtered content and may include images that are not appropriate for children. You must examine the sites yourself before linking your students to them.
Here are a few places to find images to use (be sure to check the sites prior to your lesson to make sure that they are still operable):
- US Government works are automatically considered part of the public domain. Excellent images can be found from the US Fish and Wildlife Service, NASA, US Department of Agriculture, US Department of the Interior, and more. Check the individual websites for these services to explore their image libraries.
- www.Pics4Learning.com is a library of images that have been donated for use in educational projects. Permission has been given for teachers and students to use all of the images in the collection.
- Wikimedia Commons has a huge library of images, video, and audio files, that are in the public domain or are freely licensed. When selecting a photo, you can see the licensing information for that image.
- www.PDPhoto.org provides thousands of pictures that have been placed in the public domain by the photographer, Jon Sullivan.
You should identify quality sources of images for your students and provide them with links to those sites that you want them to visit. As always - quality advance work yields better results!
Tuesday, April 14, 2009
Elementary Podcasting
- work collaboratively to develop a script.
- revise their scripts, taking into consideration organization, audience, and detail.
- accurately describe and discuss the week's content learning and class activities.
- speak clearly, with appropriate volume, diction, and pacing when recording.
- use recording software to edit their recording and prepare a final product (optional extension activity)
- understanding what podcasts are
- brainstorming and planning ideas for a class podcast
- summarizing what has been learned in class
- writing a script
- developing an interesting lead and conclusion
- reviewing the script and making revisions
- understanding copyright and fair use policy
- speaking clearly and articulately
- planning and conducting interviews
- using software to edit and produce a recording